Perry wrote that the port didn't make much use of the N64's capabilities, but called it a "fun, arcade-perfect port that will bring most basketball fans lots (sic) enjoyment. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle. Similar to the likes of NBA Jam, the game offers players 2-on-2 court action, with all the NBA teams to choose from and with several players available in each team. Also tried LLE branch and rip out the glsm.h but when build I … Nintendo 64 • Fun Com • GT Interactive • Sports • Team • Basketball • Arcade • Deutschland Schweiz Österreich 045496360023 • NUS-P-NXGP-NNOE • NUS-NXGP-NOE • retroplace-ID: 176300. [5][7] Kraig Kujawa was far more positive about the PC version, saying that it was an accurate conversion, although lamenting that it didn't include online play.
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Play against up to four friends or team-up against the computer! [12] A reviewer for Next Generation likewise attested that "NBA Hangtime has all the playable qualities of NBA Jam, plus a slew of perks that make this worthy of your arcade quarters." Statistiken verwenden als Grundlage Angebote/Verkäufe in der angezeigten Währung. Create your own player! Home versions were released for the Nintendo 64, PlayStation, SNES, Sega Mega Drive/Genesis, and Microsoft Windows.A version for Game.com was announced, but cancelled.
Ich stimme den AGB zu und habe die Datenschutzrichtlinie sowie die Infos zur Verwendung von Cookies gelesen. However, he gave it a similar recommendation. While lacking in complexity or depth, NBA Hangtime does exactly what it sets out to do, which is provide fast and furious on-court action and if that's what you're after, it can't really be faulted.
Optionally, the player can load their created player.
[14] GamePro's The Rookie found that the Super NES version likewise suffers from inferior graphics and sound but is still highly enjoyable to play. The original arcade version features team rosters from the 1995-96 NBA season, while the home console versions feature team rosters that were accurate to the 1996-97 NBA season.
"Maximum" also has some additional secret codes and hidden players.
However, if you're not looking for realism, but rather for a nice, well polished and don't mine too much plastic shine in your NBA arcader, then this one will definitely do it. Features introduced in Hangtime included character creation, alley oops, and double dunks.
Arcade1Up hopes to make it happen", https://en.wikipedia.org/w/index.php?title=NBA_Hangtime&oldid=984452944, Creative Commons Attribution-ShareAlike License, This page was last edited on 20 October 2020, at 04:56. NBA Hangtime is a 1996 basketball arcade game developed and released by Midway. He cited the selection of players, numerous secrets, smooth graphics, multiplayer matches, and create-a-player mode. A sequel, NBA Showtime: NBA on NBC, was released in 1999. The graphics improvements were lauded, as were the new features, moves and the created player feature.
Bitte wähle zuerst die Art des Artikels, den du verkaufen möchstest und gib dann den Namen (oder die EAN) ein. He further criticized that aside from the support for four players without the use of a multitap, the game make poor use of the Nintendo 64's capabilities, with 2D graphics and a low frame rate.
Gibt es den Artikel noch nicht, musst du ihn vor dem Verkauf neu anlegen. 4 FAQs/Guides/Maps ; 22 Cheats/Secrets; 2 Reader Reviews (Average: 2.50/5) Have a question about this game? I have tried latest dev branch ( GLES2 1.0 9627dcd) but the NBA Hangtime still run like "slow motion" during the game play, but it is off and on, sometime it will back to normal speed for a short time, then become slwo motion again. The game's visuals are quite pleasing, with nicely chunky and well detailed sprites that are full of personality and which move around the court at a good pace. All 29 NBA teams represented with 5-man rosters. In order to be able to play this game you need an emulator installed. In contrast to their reviews for the arcade version, most critics remarked that the game does not offer enough new features over NBA Jam, though they disagreed as to how much of a problem this is.
The sound too is pretty decent, with all the effects that you would expect and which bring a good sense of atmosphere to proceedings. Joe Rybicki, similarly to Gerstmann and Next Generation, said the game "offers basically nothing new, except updated players and bigger character sprites." Otherwise, the gameplay is essentially the same except for the addition of a hidden "hot spot" on the court for each player where they shoot more accurately. The theme song "Whatcha Gonna Do?" Answering enough trivia questions correctly in the arcade game originally qualified players for a prize drawing, while on home versions it gives players more attribute points for their created players. Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market.
[15] Doug Perry of IGN also praised the create a player feature, calling it "easily one of the coolest elements of the game, and separates it from the pack." However, you can also create your own player if you don't like the ones on offer, tweaking their weight, height, strength and other attributes as you see fit. NBA Hangtime loses some brownie points with me simply because by the mid 90s there were relatively modern real 3D games out there tackling the basketball scene. Meine Bewertung. Nintendo 64. Unique features include team fire, alley oops, double dunks and spin moves! The initial arcade version and the home versions included an NBA trivia quiz at the end of each game played.
Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. There are plenty of cool moves and tricks to try out which adds to the fun and which are easily accessible through the generally intuitive and accessible control system. Funcom developed the Genesis and Super Nintendo versions. The game retains many of the same rules of NBA Jam: Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire.
[11] The two sports reviewers of Electronic Gaming Monthly had a more middling response. Just as in the NBA Jam games, the game can keep track of the teams a player has beaten using a player's created ID and PIN. That's it for NBA Hangtime, it is at times unpredictable. The gameplay is largely the same as the Midway's NBA Jam games, with some additions. The AI of your opponents is of a good standard too, and they will frequently pull off some smooth moves to keep you on your toes so you need quick reactions and a fast eye to make your mark. Secret codes enable hidden characters, arenas and options.
See the full list of available Nintendo 64 emulators for this … Similar to the "Kombat Kodes" in Mortal Kombat 3, the feature allows players to enter codes on the Match Up screen that alter the game's appearance and/or gameplay. I'm still not certain whether the controls are off at times or whether the players have a mind of their own at times, but either way, the game throws some really nice curveballs at you, in terms of difficulty and accessibility.
Die Preise können in anderen Währungen abweichen. Home versions were released for the Nintendo 64, PlayStation, SNES, Sega Mega Drive/Genesis, and Microsoft Windows. "[6] A reviewer for Next Generation agreed: "Basically, if you've played NBA Jam, then you've played most of NBA Hangtime." In 2020, Tastemakers LLC, under its Arcade1Up brand, released a 3/4 scale arcade cabinet that included Hangtime, alongside its precursors NBA Jam and NBA Jam: Tournament Edition. [16], NBA Maximum Hangtime is an upgrade released in late 1996 to the arcade version of NBA Hangtime featuring the 1996-1997 NBA rosters.
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