I believe that gameplay should evolve with the hardware. [20] Lucca explains that Kid is Schala's clone, sent to the modern age to take part in Project Kid. [28] Developers strove to include tongue-in-cheek humor in the battle system's techniques and animations to distance the game from the Final Fantasy franchise. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. [4][5] Chrono Cross was later re-released for the PlayStation Network in Japan in July 2011, and in North America four months later. He then uses the Dragon relics and shards of the Dragon Tears to create the mythic Element Chrono Cross. [3] Each character and enemy has an innate color, enhancing the power of using same-color Elements while also making them weak against elements of the opposite color. The ambiguous ending leaves the events of the characters' lives following the game up to interpretation. [8] The Chrono Cross team reached 80 members at its peak, with additional personnel of 10–20 cut-scene artists and 100 quality assurance testers. [42] Music from Chrono Cross has been featured in the September 2009 Symphonic Fantasies concerts, part of the Symphonic Game Music Concert series conducted by Arnie Roth. Portrayed as willful and tomboyish due to her rough, thieving past, she helps Serge sneak into Viper Manor in order to obtain the Frozen Flame. Serge continues to the top of Terra Tower and defeats the Dragon God. [34] He also added instances of wordplay and alliteration to compensate for difficult Japanese jokes. [24] Kato and Tanaka hired Nobuteru Yūki for character design and Yasuyuki Honne for art direction and concept art. "[7], In 2001, Hironobu Sakaguchi revealed the company's staff wanted to develop a new game and were discussing script ideas.
"[64], A 30-second sample of game's credits theme, demonstrating the voice of.
[27][29] Mitsuda cited visual inspiration for songs: "All of my subjects are taken from scenery. "[61] In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. [19] Lynx switched bodies with Serge to dupe the biological check of Chronopolis on the Frozen Flame. Xenogears contributor Tomohiko Kira played guitar on the beginning and ending themes.
[27], Production required six months of work. Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to the player. Keywords : play chrono cross. [28] The Chrono Cross team decided against integrating heavy use of time travel into the game, as they thought it would be "rehashing and cranking up the volume of the last game".
", Baten Kaitos: Eternal Wings and the Lost Ocean, Super Robot Taisen OG Saga: Endless Frontier, Super Smash Bros. for Nintendo 3DS and Wii U, https://en.wikipedia.org/w/index.php?title=Chrono_Cross&oldid=986457608, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 1 November 2020, at 00:11. [58] Mitsuda also expressed interest in scoring a new Chrono series game. [8] He hoped El Nido would still impart a sense of grand scale, and the development team pushed hardware limitations in creating the game's world. ... Xbox Series X, or PC … If the field is purely one color, characters are able to unleash a powerful summon element at the cost of one the player's stars. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. Rename save to save_00.bin, save_01.bin, save_02.bin for save slots 1, 2, or 3 respectively. The items can later be disassembled into their original components at no cost. [32] The game world's fusion of high technology and ethnic, tribal atmospheres proved challenging at first. The Magus Unmasked patch modifies Guile's model, weaponry, tech descriptions, and portraits so that he more closely resembles Magus from Chrono Trigger.
Chrono Cross features a diverse cast of 45 party members. Square's PlayStation RPG has secured the top slot in total video game sales. ... Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week -- October 25-31, 2020. A Save Point is a place to record game data so as to pick up where the player left off once returning to the game. In Chrono Trigger, a save point is simply known as a Save Point.It takes on the appearance of shining green twinkles, almost like a four-pointed star. Without its original designers, Chrono Cross may not live up to expectations. [27][28] Kato envisioned a "Southeast Asian feel, mixed with the foreign tastes and the tones of countries such as Greece"; Mitsuda centered his work around old world cultural influences, including Mediterranean, Fado, Celtic, and percussive African music. [62] In the May 1, 2009, issue of Famitsu, Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers. [24] In the DS version of Chrono Trigger, Kato teases the possibility of an amnesiac Magus.[26]. [24] The team programmed each battle motion manually instead of performing motion capture. Another innovative aspect of Chrono Cross is its stamina bar. [28] The melody of Far Promise ~ Dream Shore features prominently in The Dream That Time Dreams and Voyage ~ Another World. 30 June 2006. [8][27][29] Players who preordered the game received a sampler disc of five songs, and Square released a three-CD official soundtrack in Japan after the game's debut. [15] Thousands of years later, a panther demon attacked a three-year-old Serge. I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. [29] He continued refining event data during the final stages of development while the rest of the team undertook debugging and quality control work. Alternate Ending #6: Herr Lynx - Champion of the Demi-Humans, Alternate Ending #7: The Acacia Dragoons Get Off Their Asses for Once. Weekly Famitsu. As in Chrono Trigger, players who have completed the game may choose to start the game over using data from the previous session. Serge regroups his party and tends to Kid, who remains comatose. On a New Game+, players can access twelve endings. Each character is outfitted with an innate Element affinity and three unique special abilities that are learned over time. One day, he slips into an alternate world in which he drowned ten years before. Other entries in the soundtrack contain leitmotifs from Chrono Trigger and Radical Dreamers. Serge slips into an alternate dimension in which he drowned on the beach ten years prior, and meets the thief, "Kid". Serge, the game's protagonist, is a 17-year-old boy with blue hair who lives in the fishing village of Arni. [18], After Serge returned home, FATE sent Lynx to kill Serge, hoping that it would release the Arbiter lock. [3] Players can equip characters with weapons, armor, helmets, and accessories for use in battle; for example, the "Power Seal" upgrades attack power. Ten years after Serge drowned, the thief Kid—presumably on Belthasar's orders—went back in time to save Serge and split the dimensions. [28] He later added, "Paraphrasing one novelist's favorite words, what's important is not the message or theme, but how it is portrayed as a game. "[8] To complement the theme of parallel worlds, he gave Another and Home respectively dark and bright moods, and hoped players would feel the emotions of "'burning soul,' 'lonely world,' and 'unforgettable memories'". Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. It doesn't simply follow on from Trigger, but is another, different Chrono that interlaces with Trigger. Much of the population of either world have counterparts in the other; some party members can even visit their other versions. However, no system of experience points exists; after four or five upgrades, statistics remain static until players defeat a boss. [7] Richard Honeywood translated, working with Kato to rewrite certain dialogue for ease of comprehension in English. That same year, the Chrono Cross theme "Time's Scar" was voted first place in Hardcore Gaming 101's "Best Video Game Music of All Time" poll. Serge learns that the time research facility Chronopolis created El Nido thousands of years ago after a catastrophic experimental failure drew it to the past.
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